WL-Shader v1.3
UDK July 2012
Download
You need UDK July 2012 and
DirectX11(recommend).
Not
for Game? This shader has many functions and is not thinking performance as important. Therefore, the good performance for a game will not be obtained. If you want capture movie, check this document. http://udn.epicgames.com/Three/MovieCapture.html
Import setting of
Normal Texture Free |
Contents
Materials ("basic" group)
PostProcess ("post" group)
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Phong / Phong2Side Standard material. Theae are the following functions like other materials. Texture of Diffuse, Specular can blend a color(brightness), adjustment contrast. Normal map can change the strength and add the second normal texture for detail. Most textures can change size of the tiling.
Use 2 set of Diffuse, Specular, Normal texture by mask texture. We can make
the brick of wall with various arrangement.
We can use 3 functions for some kind of cloth. *Fuzzy *Minnaert *OrenNayar
*Metal *Nukei *SpecularNoise
*HighLightOffset
*Wind vertex shader You can animate leaf and branch by WindDirectionSource(in Actor Classes). You need to add vertex color to swaying leaf and branch. Make 3 vertex color and blend all by "add".
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html
This vertex shader is made by Francesco.
*Transmission
*Reflection *Dirt *VertexBlend
Using animated displacement map. This material have many parameter. Please check sample map for detail. Sample map
SSS(Screen Space Subsurface Scattering) Transmission Tessellation like the subdivision surface(PNTriangles).
Multiply is controlled by single parameter and distance from camera(view).
Use sphere mesh"Sky Sphere" as InterpActor(not staticmesh) from "blank mesh" group, and sun light is DiminantDirectionalLight(in Actor Classes).
*Soft Opacity + *Cube map
*Snow
ALF(anamorphic lensflare)
ChromaBlur
Vignet
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