WL-Shader v1.3 UDK July 2012
You need UDK July 2012 and DirectX11(recommend).
This shader has many functions and is not thinking performance as important. Therefore, the good performance for a game will not be obtained.
If you want capture movie, check this document. http://udn.epicgames.com/Three/MovieCapture.html
Import setting of
Materials ("basic" group)
PostProcess ("post" group)
|Phong / Phong2Side
Standard material. Theae are the following functions like other materials. Texture of Diffuse, Specular can blend a color(brightness), adjustment contrast. Normal map can change the strength and add the second normal texture for detail.
Most textures can change size of the tiling.
Use 2 set of Diffuse, Specular, Normal texture by mask texture. We can make
the brick of wall with various arrangement.
We can use 3 functions for some kind of cloth.
*Wind vertex shader
You can animate leaf and branch by WindDirectionSource(in Actor Classes). You need to add vertex color to swaying leaf and branch.
Make 3 vertex color and blend all by "add".
This vertex shader is made by Francesco.
Using animated displacement map. This material have many parameter. Please check sample map for detail.
SSS(Screen Space Subsurface Scattering)
Tessellation like the subdivision surface(PNTriangles).
Multiply is controlled by single parameter and distance from camera(view).
Use sphere mesh"Sky Sphere" as InterpActor(not staticmesh) from "blank mesh" group, and sun light is DiminantDirectionalLight(in Actor Classes).
*Soft Opacity + *Cube map